There is a solid game somewhere in here, one which can quite capably engage the same parts of the brain that Civilization does.īut if that’s the case, then why do I feel so underwhelmed? I have played one and a half games of it and I have at times experienced something approximating fun, which is more than Legendary Heroes managed. And Endless Legend does work, god help me. I did miss spellcrafting and the ability to terraform the landscape, both of which are hallmarks of the MoM-alike however, while I do think they would have added some much-needed spice to the game they’re not essential for Endless Legend to work. At its core it might be much more conventional than its appearance would suggest, but most of what Endless Legend does attempt it ends up executing more or less competently, and there’s something to be said for knowing your limitations. While this wasn’t what I was expecting, I don’t think it’s necessarily a bad thing. This is why I was more than a bit surprised that under the fantasy trappings Endless Legend was much more of a traditional 4X in the vein of Civilization it uses the fantasy 1 elements as flavour and does deviate from formula when it comes to factions and cities, but there are several key elements that distinguish MoM-alikes from the wider 4X genre that are consciously missing from Endless Legend. ![]() ![]() Endless Space was an obvious attempt to produce a worthy successor to Master of Orion, and so while this particular gap in the market got filled quite ably by Age of Wonders III earlier this year it would have been logical for Endless Legend to take a swing at modernising Master of Magic. Endless Legend is the fantasy-themed followup to 2012′s Endless Space, a space-based 4X that I quite liked, on the whole, but which had a whole mess of technical and stylistic issues.
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